Gamasutra – Feature – "Postmortem: Indigo Prophecy"

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Gamasutra – Feature – „Postmortem: Indigo Prophecy“

A really in-depth article about the ideas behind the computer game „Fahrenheit“ / „Indigo Prophecy“ which was a first try to combine story and interaction seemlessly. David Cage provides some inside into the design decisions and also covers detailed self criticism. A must-read for interactive storytelling!