Senseless Wisdom Of Life

Gamasutra – Feature – "Postmortem: Indigo Prophecy"

by on Jun.22, 2006, under Ohne Kategorie

Gamasutra – Feature – “Postmortem: Indigo Prophecy”

A really in-depth article about the ideas behind the computer game “Fahrenheit” / “Indigo Prophecy” which was a first try to combine story and interaction seemlessly. David Cage provides some inside into the design decisions and also covers detailed self criticism. A must-read for interactive storytelling!


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